Growing up, pretty much… let’s call it 40 percent, as a general estimate. of my gaming entertainment came from shareware. Shareware, for those of you youngins’ who don’t cling quite as desperately to the past like I do, was generally ware. That you share. Hence the name. More specifically, it was generally a demo version of a game that generally only had a small part of it avaiable, or might have had some extra features removed. However, you were free to share this cut-down version with as many people as you liked. Once you coughed up the cash, you would hopefully get the full, complete version of the game. That part, you weren’t supposed to share. A lot of times, this concept worked pretty well!
Other times… not quite as much.